How do park pieces work in cities skylines free dlc
- #HOW DO PARK PIECES WORK IN CITIES SKYLINES FREE DLC MOVIE#
- #HOW DO PARK PIECES WORK IN CITIES SKYLINES FREE DLC UPDATE#
- #HOW DO PARK PIECES WORK IN CITIES SKYLINES FREE DLC SERIES#
- #HOW DO PARK PIECES WORK IN CITIES SKYLINES FREE DLC DOWNLOAD#
Studies suggest that the pirate scene/circle is not that big as what these industries leads us to believe. Yes I said your type, the stupid kind who uses rape and murder to link to piracy. Why you looking everywhere but the piracy debate. So piracy is not summed up by people making money off it. Piracy doesn’t equate to people making money off it. Yes making money off piracy is not cool and that is usually where the line is drawn. I did not explain consumer behaviour to you. When you say stuff like studies from a local pirates club, yeah, no point in explaining shit to your kind. Now when you say “no way” then it’s clear that you don’t understand consumer behaviour. They just say what the piracy ads tell them to say.
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#HOW DO PARK PIECES WORK IN CITIES SKYLINES FREE DLC MOVIE#
The “stealing” thing started with those piracy ads on movie discs. You are not stealing that movie from publishers. You are not stealing that movie from retail. You are not stealing the movie from that person. So downloading that movie is the act of borrowing that movie from the person who uploaded the movie. That blu ray movie started off, being purchased, not stolen.
#HOW DO PARK PIECES WORK IN CITIES SKYLINES FREE DLC DOWNLOAD#
If you download say a blu ray movie from the pirate scene. Piracy is just lending on a much larger scale. If I lend you something that I have bought. The piracy concept is the lending and borrowing concept on a much broader scale. But people are blinded by theft in support of DRM. DRM is more dangerous for the consumer and for the copyright holders.
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Just look how people have been brainwashed about piracy. DRM = handing over your buying rights over a product to corporations. You experience more content through piracy which means you find more stuff you like and would be interested in and you will go buy it. Studies have found out that people who play and watch pirated games and movies, buys more games and movies than those who don’t pirate. But when they like the pirated games they played, those people tends to go out and buy the games. Not all people will like the games they play through pirate copies. If that pirated copy gets him to go out and buy the game then all is good. The right combination of price and convenience, and it becomes too much trouble to pirate. The same goes for Steam itself, I suppose – particularly when there are sales involved.
#HOW DO PARK PIECES WORK IN CITIES SKYLINES FREE DLC SERIES#
I really do think that offering ease of use and convenience is the biggest way to get people to stop pirating – much in the way that Netflix has made a great number of people stop illegally downloading series and films. He also says that one of the best ways to combat piracy is to offer modding through Steam Workshop. Even the pirates stopped posting new pirated versions after a while. By making the paid experience a superior one. It’s all about offering the superior service. It’s all about offering the consumer a better experience than they’d get through piracy – which is something many publishers don’t realise. Here’s what Paradox’s Shams Jorjani says about piracyĪs usual our plan for pirates is to make a great game even better through free updates – making it more convenient to use Steam instead.
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#HOW DO PARK PIECES WORK IN CITIES SKYLINES FREE DLC UPDATE#
They have a plan to combat piracy that’s very much the same as the one they employed with Magicka: update the game so much that it actually becomes a headache to keep up with all the pirated patches. Unfortunately, it’s also subject to silly things like piracy, and apparently 16% of the copies being played were obtained illicitly. That may seem like small potatoes when compared to the sales that Sim City managed with its mighty 2 million sales – but consider that Cities: Skylines was made with far less budget, and without the marketing clout afforded to the big publishers. It’s doing rather well, too – becoming publisher Paradox’s fastest selling game by moving 250 000 copies in its first 24 hours. It’s been received rather well by critics and fans of city-building simulations alike. Cities: Skylines is the SimCity game that EA and Maxis’ Sim City should have actually been, had it not been hobbled with the need for persistent online connection and unnecessarily small cities.